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Blue Remedy
Game Design
PC Game Key Visual & Comprehensive Asset Design
[ CREDITS )
Team "fRUItmeN" Collaborative Contributions. Main Visual Design /Scene Illustration /UI Design /Monster Character Design /Story Animation /Video Editing - Edwin Huang, Protagonist Character Design - Wendy Tu, Protagonist / Scene Assets / Special Effects Programming - Remon Shen, Monster / UI / Mechanism Programming - Jennifer Guo, Game Background Music - Ray Chang
Blue Remedy
[ DESCRIPTION )
2D side-scrolling adventure game for a university capstone project, exploring pollution through seasonal level design.
[ CHALLENGE & DESIGN RATIONALE )
Blue Remedy is a 2D side-scrolling game that combines adventure and puzzle mechanics to depict a world consumed by pollution. Created as a university capstone project, it explores seasonal environments—spring, summer, autumn, and winter—each reimagined with visual motifs of contamination. The project was a finalist in both Game Concept and PC Game categories at the 2020 CSS Design Awards (放視大賞).
I contributed to the game’s visual identity and mechanics design, focusing on the main character Oka’s ability to shift between three water-based forms (solid, liquid, vapor) for traversal and strategy. I created environment art, seasonal levels, UI mockups, and animated assets, emphasizing contrast between natural beauty and decay to support both gameplay clarity and thematic storytelling.
Adobe Photoshop 
Adobe After Effects 
ClipStudioPaint
C# /C++
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