DUNE PART2
[ DESCRIPTION )
Interactive web ad prototype for internal pitch, reimagining Dune: Part Two with layered visuals and character-driven navigation.
[ CHALLENGE & DESIGN RATIONALE )
This self-produced prototype was created for an internal Dune: Part Two ad pitch, focusing on cinematic transitions, parallax depth, and interactive character navigation. I reconstructed assets from the Part One poster by isolating and extending characters using Photoshop and AI-assisted painting. The visuals were re-layered for motion depth and recolored to match the sequel’s tone. I designed and animated the full interaction flow, including logic triggers, and completed the working prototype in 48 hours—demonstrating speed, craft, and cross-skill execution.